Source-qualified reference · October 2, 2026
Crafting accessories: materials, chances and upgrade systems
Plan a recipe, understand normal and combo attempts, and distinguish socket engraving from Soul Binding.

Current evidence check
October 2 evidence check: the September 26 Global-playtest crafting report distinguishes normal success from a separate combo attempt and describes profession-to-recipe level gaps.
Evidence and version
Evidence and version: this guide combines Global playtest/client references with explicitly regional and community explanations.
Recipe first
Recipe first: inspect the exact accessory you want, including its profession requirement and each ingredient's name, grade and quantity.
Bought versus gathered
Bought versus gathered: abrasive and catalyst are crafting-merchant supplies.
Proficiency improves odds
Proficiency improves odds: Handicrafting proficiency relative to the recipe requirement affects crafting success.
Normal versus better-quality result
Normal versus better-quality result: successfully making the base item, triggering a combo, and completing that combo are separate stages.
Batch crafting
Batch crafting: the community guide describes a queue of separate attempts carried out in succession, rather than one all-or-nothing roll for the entire requested amount.
Engraving sockets
Engraving sockets: accessories use Soulstones, while weapons and armor use Manastones.
Soul Binding
Soul Binding: this is separate from stone sockets.
Details 9
Was the first binding free?
Storage for crafting
Storage for crafting: spare ores, gems, Odyle, intermediate decorations and merchant supplies are reasonable storage candidates.
Moving items and trading
Moving items and trading: use a Storage Manager and check the destination tab and the item's restrictions.
Practical budget
Practical budget: choose one target recipe, count its gathered and purchased ingredients, leave room for failed attempts, and compare a normal craft with its combo requirement.