Know your arsenal

Your class. Your abilities.

Choose a class, explore its skills, and take time to understand what each one does.

How skills and specializations work →

Active Actions used in combat; check the reference for activation conditions.

Passive Ongoing or triggered effects; pay attention to their triggers.

Stigma Additional class abilities for your build, not a second class.

Every ability, in one place

315 / 315 entries

Filter by effect

Choose several: match any selected base effect, within your class and type filters. AoE includes party-area healing, not smart single-ally healing.

GladiatorStigma

A powerful strike

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

An attack centered on the selected target deals ordinary and mental damage.

Original regional reference — A powerful strike (new tab)
GladiatorStigma

Anger wave

DebuffDamageAoEControl

Complete base-effect explanation · English

An attack around the caster damages enemies, lowers their Attack, and can knock them down.

Original regional reference — Anger wave (new tab)
GladiatorActive

Ankle chop

DamageAoEControlDebuff

Complete base-effect explanation · English

After a successful block, strike an area centered on the target.

Original regional reference — Ankle chop (new tab)
GladiatorStigma

Assault stance

BuffResource

Complete base-effect explanation · English

Raises the caster's combat speed while lowering mental-power expenditure.

Original regional reference — Assault stance (new tab)
GladiatorPassive

Attack preparation

BuffDefense

Complete base-effect explanation · English

Improves the caster's damage, Defense, and a third statistic rendered as hit points.

Original regional reference — Attack preparation (new tab)
GladiatorStigma

Balanced armor

BuffDefense

Complete base-effect explanation · English

Provides a temporary increase to resistance against Impact-type effects.

Original regional reference — Balanced armor (new tab)
GladiatorStigma

Blessings from Jikel

Buff

Complete base-effect explanation · English

Temporarily raises Attack and the statistic translated as hit points.

Original regional reference — Blessings from Jikel (new tab)
GladiatorPassive

Blood absorption

Healing

Complete base-effect explanation · English

Landing an attack grants Blood Absorption.

Original regional reference — Blood absorption (new tab)
GladiatorActive

Crush wave range wave

DamageAoE

Complete base-effect explanation · English

Strikes the area around the caster, dealing damage to enemies and their stagger gauges.

Original regional reference — Crush wave range wave (new tab)
GladiatorActive

Cut off slam break slam

Damage

Complete base-effect explanation · English

Hits an enemy for damage, generates additional threat, and damages its stagger gauge.

Original regional reference — Cut off slam break slam (new tab)
GladiatorActive

Destruction Slam

BuffDamageAoEMobility

Complete base-effect explanation · English

Rush to the target and deal damage, gaining Combat Ready.

Original regional reference — Destruction Slam (new tab)
GladiatorPassive

Destructive impulse

Damage

Complete base-effect explanation · English

Deals extra damage when the target has the condition translated as shock or stunned.

Original regional reference — Destructive impulse (new tab)
GladiatorActive

Down chisel

Damage

Complete base-effect explanation · English

Damages a knocked-down target and generates additional threat.

Original regional reference — Down chisel (new tab)
GladiatorStigma

Enraged explosion

BuffDebuffDamage

Complete base-effect explanation · English

Damages the target, lowers its Attack, applies a temporary Bruise effect, and raises the caster's damage amplification.

Original regional reference — Enraged explosion (new tab)
GladiatorStigma

Focus on blocking

BuffDefenseResource

Complete base-effect explanation · English

Briefly improves the damage reduction from blocking frontal attacks and guarantees a weapon block during the guard action.

Original regional reference — Focus on blocking (new tab)
GladiatorStigma

Forced binding

DebuffDamageControl

Complete base-effect explanation · English

Damages the target and can apply Seal.

Original regional reference — Forced binding (new tab)
GladiatorPassive

Impact hit

Buff

Complete base-effect explanation · English

Improves the statistics translated as Impact system and strong attack.

Original regional reference — Impact hit (new tab)
GladiatorActive

Jumping Gouge

DamageMobility

Complete base-effect explanation · English

Leap toward the target, dealing damage to it and its stagger gauge.

Original regional reference — Jumping Gouge (new tab)
GladiatorPassive

Master weaknesses

Buff

Complete base-effect explanation · English

Raises the caster's Critical Hit and the statistic translated as perfection.

Original regional reference — Master weaknesses (new tab)
GladiatorPassive

Murderous aura bursts

BuffDamageAoE

Complete base-effect explanation · English

Each landed attack builds Murderous Aura.

Original regional reference — Murderous aura bursts (new tab)
GladiatorStigma

Perseverance

BuffDefense

Complete base-effect explanation · English

Grants three seconds of immunity to damage and status effects, followed by a temporary increase to damage resistance.

Original regional reference — Perseverance (new tab)
GladiatorPassive

Protective armor

HealingBuffDefense

Complete base-effect explanation · English

Raises Block and restores the caster's HP whenever a block succeeds.

Original regional reference — Protective armor (new tab)
GladiatorActive

Ravage sword

DamageControlDebuff

Complete base-effect explanation · English

Deals damage and knocks the target down.

Original regional reference — Ravage sword (new tab)
GladiatorActive

Shock relief

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed control conditions and grants Strong, which provides status immunity.

Original regional reference — Shock relief (new tab)
GladiatorPassive

Skilled counterattack

Buff

Complete base-effect explanation · English

A successful block temporarily increases PvE and PvP damage bonuses for the caster and party.

Original regional reference — Skilled counterattack (new tab)
GladiatorStigma

Smash dash

DebuffDamageAoEControlMobility

Complete base-effect explanation · English

Charge forward and damage enemies along the path, with a chance to restrain them.

Original regional reference — Smash dash (new tab)
GladiatorActive

Sudden attack

DamageControlMobilityDebuff

Complete base-effect explanation · English

After Emergency Evasion, move toward the target and damage it, with a chance to knock it down.

Original regional reference — Sudden attack (new tab)
GladiatorActive

Sword energy flurry

Damage

Complete base-effect explanation · English

Damages a target already in the condition translated as stunned.

Original regional reference — Sword energy flurry (new tab)
GladiatorStigma

Throwing knife blades dancing wildly

DebuffDamage

Complete base-effect explanation · English

Damages the target, reduces its Defense and recovery, and damages its stagger gauge.

Original regional reference — Throwing knife blades dancing wildly (new tab)
GladiatorActive

Tie in the air

DamageControlDebuff

Complete base-effect explanation · English

Damages a knocked-down target and can lift it into Aerial Bound.

Original regional reference — Tie in the air (new tab)
GladiatorStigma

Vampire sword

Damage

Complete base-effect explanation · English

Damages the target.

Original regional reference — Vampire sword (new tab)
GladiatorPassive

Will to live

BuffDefense

Complete base-effect explanation · English

Raises status resistance.

Original regional reference — Will to live (new tab)
TemplarActive

Annihilate

DamageControlDebuff

Complete base-effect explanation · English

Hits a target already affected by a qualifying control condition and can knock it down.

Original regional reference — Annihilate (new tab)
TemplarStigma

Arrest

DebuffDamageAoEControl

Complete base-effect explanation · English

Attack an area centered on the target, dealing damage and pulling enemies in front of the caster.

Original regional reference — Arrest (new tab)
TemplarStigma

Assault

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

A target-centered attack deals ordinary and mental damage and can Stun.

Original regional reference — Assault (new tab)
TemplarActive

Asylum strike

HealingDamageAoEDefense

Complete base-effect explanation · English

Damages enemies around the caster, immediately restores the caster's HP, and grants Asylum, an increase to damage resistance.

Original regional reference — Asylum strike (new tab)
TemplarStigma

Battlefield flag

Buff

Complete base-effect explanation · English

Temporarily increases Attack by an amount derived from Defense; it does not itself say that Defense rises.

Original regional reference — Battlefield flag (new tab)
TemplarActive

Capture

DebuffDamageControl

Complete base-effect explanation · English

Damage the target and pull it in front of the caster, with a chance to apply Restraint.

Original regional reference — Capture (new tab)
TemplarActive

Debilitating Slam

DebuffDamageAoE

Complete base-effect explanation · English

After a successful block, damage enemies around the selected target and apply Weakened, reducing their Defense.

Original regional reference — Debilitating Slam (new tab)
TemplarStigma

Execution sword

DebuffDamage

Complete base-effect explanation · English

Damages the target and temporarily lowers its Defense.

Original regional reference — Execution sword (new tab)
TemplarActive

Flash Flurry

Damage

Complete base-effect explanation · English

Damages a target in the state translated as stunned and generates additional threat.

Original regional reference — Flash Flurry (new tab)
TemplarPassive

Impact hit

Buff

Complete base-effect explanation · English

Raises the statistics translated as Impact system and strong attack.

Original regional reference — Impact hit (new tab)
TemplarPassive

Insulting rant

Buff

Complete base-effect explanation · English

Improves threat generation.

Original regional reference — Insulting rant (new tab)
TemplarPassive

Iron wall

BuffDefense

Complete base-effect explanation · English

Raises Defense and the separate statistic translated as iron wall value.

Original regional reference — Iron wall (new tab)
TemplarStigma

Lord God Punishment

DamageAoEControlDebuff

Complete base-effect explanation · English

Damage enemies in an area centered on the target, with a chance to Stun.

Original regional reference — Lord God Punishment (new tab)
TemplarStigma

Noble Armor

HealingBuff

Complete base-effect explanation · English

Temporarily raises maximum HP and immediately heals HP.

Original regional reference — Noble Armor (new tab)
TemplarPassive

Pain blocking

BuffDefense

Complete base-effect explanation · English

Being attacked builds Pain Blocking stacks.

Original regional reference — Pain blocking (new tab)
TemplarPassive

Passionate

Buff

Complete base-effect explanation · English

Improves frontal damage.

Original regional reference — Passionate (new tab)
TemplarStigma

Protection of comrades

Defense

Complete base-effect explanation · English

When a party member is hit, the caster shares some of that member's damage.

Original regional reference — Protection of comrades (new tab)
TemplarStigma

Protective shield

BuffDefenseResource

Complete base-effect explanation · English

Briefly improves damage reduction against blocked frontal attacks and guarantees a shield block during the guard action.

Original regional reference — Protective shield (new tab)
TemplarStigma

Provocation

DebuffDamageControl

Complete base-effect explanation · English

Damages the target, generates threat, and temporarily applies Shrinking.

Original regional reference — Provocation (new tab)
TemplarActive

Punishment

BuffDamageAoE

Complete base-effect explanation · English

Damages enemies around the caster and temporarily grants Executor.

Original regional reference — Punishment (new tab)
TemplarActive

Shield Assault

DamageControlMobilityDebuff

Complete base-effect explanation · English

After Emergency Evasion, rush to the target and deal damage with a chance to Stun.

Original regional reference — Shield Assault (new tab)
TemplarActive

Shield Bash

DamageControlDebuff

Complete base-effect explanation · English

Deals damage with a chance to Stun the target.

Original regional reference — Shield Bash (new tab)
TemplarStigma

Shield of Destruction

DamageControlDefenseMobilityDebuff

Complete base-effect explanation · English

Rush to the target and damage it, with a chance to knock it down.

Original regional reference — Shield of Destruction (new tab)
TemplarActive

Shock relief

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed control conditions: Breathe, Knockdown, aerial binding, Grab, Freeze, and Fear.

Original regional reference — Shock relief (new tab)
TemplarActive

Trial

Damage

Complete base-effect explanation · English

Damages a target affected by either of the two listed qualifying conditions and adds threat.

Original regional reference — Trial (new tab)
TemplarPassive

Will to live

BuffDefense

Complete base-effect explanation · English

Improves status resistance.

Original regional reference — Will to live (new tab)
AssassinPassive

Exploit Weakness

BuffDebuffDamageSummon

Complete base-effect explanation · English

Gain 100 Critical Hit.

Base cooldown
Check trigger
MP
Not listed
Client reference & stigma upgrades ↗Original regional reference — Exploit Weakness (new tab)
AssassinStigma

Aerial Bind

DebuffDamageControl

Complete base-effect explanation · English

Hit an enemy within 4 m for 837 damage.

Base cooldown
120s
MP
150

With a matching upgrade only: Buff

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Aerial Bind (new tab)
AssassinStigma

Evasion Contract

BuffCleanseDefense

Complete base-effect explanation · English

Remove your own Slow and Root, become immune to both, and gain 200 Evasion for ten seconds.

Base cooldown
90s
MP
Not listed

With a matching upgrade only: Mobility

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Evasion Contract (new tab)
AssassinStigma

Evasion Stance

BuffDefenseResource

Complete base-effect explanation · English

Briefly guarantees evasion of incoming damage.

Base cooldown
20s
MP
Not listed

With a matching upgrade only: Healing · Mobility

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Evasion Stance (new tab)
AssassinStigma

Savage Fang

DamageAoE

Complete base-effect explanation · English

Strike up to four enemies within 4 m for 1,074 damage and apply five Insignias for ten seconds.

Base cooldown
60s
MP
200

With a matching upgrade only: Buff

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Savage Fang (new tab)
AssassinActive

Storm Rampage

Damage

Complete base-effect explanation · English

Attack a staggered enemy within 4 m for 107 damage.

Base cooldown
Check trigger
MP
Not listed

With a matching upgrade only: Healing · Resource · Mobility

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Storm Rampage (new tab)
AssassinPassive

Defense Break

Debuff

Complete base-effect explanation · English

Hit an enemy affected by Stagger or an Impact-type status to reduce its Defense by 12% and Status Effect Resist by 11% for ten seconds.

Base cooldown
Check trigger
MP
Not listed
Client reference & stigma upgrades ↗Original regional reference — Defense Break (new tab)
AssassinActive

Shadow Fall

DamageDebuffControlMobility

Complete base-effect explanation · English

Close on a stunned enemy within 10 m, deal 465 damage and knock it down for three seconds.

Base cooldown
20s
MP
100

With a matching upgrade only: Healing

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Shadow Fall (new tab)
AssassinActive

Flash Slice

DebuffDamageAoEControlMobility

Complete base-effect explanation · English

Cross to the far side of an enemy within 4 m, striking up to four enemies for 181 damage.

Base cooldown
10s
MP
50

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Flash Slice (new tab)
AssassinActive

Heart Gore

DamageAoEResource

Complete base-effect explanation · English

A critical hit enables an attack for 111 damage against up to four enemies within 4 m.

Base cooldown
5s
MP
Not listed

With a matching upgrade only: Healing · Debuff

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Heart Gore (new tab)
AssassinActive

Infiltrate

DebuffDamageControlMobility

Complete base-effect explanation · English

After Dodge, or while airborne in flight, move behind an enemy up to 10 m away and strike for 239 damage.

Base cooldown
20s
MP
Not listed

With a matching upgrade only: Resource

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Infiltrate (new tab)
AssassinActive

Insignia Explosion

DebuffDamageAoEControl

Complete base-effect explanation · English

Choose an enemy within 20 m; the blast can hit four enemies in a 4 m area around it.

Base cooldown
10s
MP
200

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Insignia Explosion (new tab)
AssassinStigma

Illusive Clone

BuffDamage

Complete base-effect explanation · English

For ten seconds, Heart Gore has no cooldown and damage dealt generates an additional 20% damage.

Base cooldown
90s
MP
200

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Illusive Clone (new tab)
AssassinActive

Quick Slice

DamageAoEResource

Complete base-effect explanation · English

Strike as many as four enemies in a 4 m area for 58 damage apiece.

Base cooldown
Check trigger
MP
Not listed

With a matching upgrade only: Healing

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Quick Slice (new tab)
AssassinActive

Ambush

Damage

Complete base-effect explanation · English

A melee strike with 4 m reach and 126 damage.

Base cooldown
10s
MP
100

With a matching upgrade only: Healing · Debuff

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Ambush (new tab)
AssassinPassive

Revitalization Contract

HealingBuffDefense

Complete base-effect explanation · English

Gain 17% Status Effect Resist.

Base cooldown
Check trigger
MP
Not listed
Client reference & stigma upgrades ↗Original regional reference — Revitalization Contract (new tab)
AssassinActive

Shadowstrike

DebuffDamageControlMobility

Complete base-effect explanation · English

Close behind an enemy from up to 20 m away, strike for 52 damage, turn the target and stun it for three seconds.

Base cooldown
20s
MP
150

With a matching upgrade only: Buff · AoE

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Shadowstrike (new tab)
AssassinStigma

Shadow Walk

Buff

Complete base-effect explanation · English

Enter stealth for twenty seconds.

Base cooldown
120s
MP
Not listed

With a matching upgrade only: Mobility

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Shadow Walk (new tab)
AssassinStigma

Shadowstep

DamageMobilityBuff

Complete base-effect explanation · English

Hit an enemy within 4 m for 832 damage, then retreat and enter stealth for three seconds.

Base cooldown
45s
MP
100

With a matching upgrade only: Debuff · Control · Defense

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Shadowstep (new tab)
AssassinActive

Defiance

BuffCleanseDefense

Complete base-effect explanation · English

Clear your own Stun, Knockdown, Airborne, Grab, Frost and Fear, then gain five seconds of Tenacity, which provides status-effect immunity.

Base cooldown
60s
MP
Not listed

With a matching upgrade only: Healing · Resource

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Defiance (new tab)
AssassinPassive

Apply Poison

DebuffDamage

Complete base-effect explanation · English

Each landed attack has a 15% chance to poison the enemy for ten seconds and reduce its incoming healing by 12%.

Base cooldown
Check trigger
MP
Not listed
Client reference & stigma upgrades ↗Original regional reference — Apply Poison (new tab)
AssassinStigma

Spiral Slice

DamageDebuffMobility

Complete base-effect explanation · English

Rush an enemy up to 20 m away, hit for 1,074 damage and remove one beneficial effect.

Base cooldown
90s
MP
200

With a matching upgrade only: Control

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Spiral Slice (new tab)
AssassinStigma

Assault Ambush

DebuffDamageAoEControlDefense

Complete base-effect explanation · English

Choose an enemy within 20 m and strike up to four enemies in a 4 m area for 977 damage.

Base cooldown
120s
MP
Not listed

With a matching upgrade only: Buff

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Assault Ambush (new tab)
AssassinActive

Savage Roar

DamageAoE

Complete base-effect explanation · English

Strike up to four enemies within 4 m for 68 damage and apply one Insignia lasting ten seconds.

Base cooldown
Check trigger
MP
120

With a matching upgrade only: Resource · Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Savage Roar (new tab)
AssassinStigma

Throw Shadowblade

DamageDebuffControl

Complete base-effect explanation · English

Hit one enemy from up to 20 m away for 778 damage.

Base cooldown
30s
MP
Not listed

With a matching upgrade only: AoE

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Throw Shadowblade (new tab)
AssassinStigma

Triniel's Dagger

DamageDebuff

Complete base-effect explanation · English

A 4 m strike dealing 1,374 damage.

Base cooldown
45s
MP
200

With a matching upgrade only: Mobility

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Triniel's Dagger (new tab)
AssassinActive

Whirlwind Slice

DamageDebuffControl

Complete base-effect explanation · English

After evading, strike an enemy within 4 m for 300 damage.

Base cooldown
10s
MP
Not listed

With a matching upgrade only: AoE

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Whirlwind Slice (new tab)
Ranger / MarksmanActive

Aim arrow

Damage

Complete base-effect explanation · English

Damages the target, with increased damage while the caster has Precision.

Original regional reference — Aim arrow (new tab)
Ranger / MarksmanActive

Arrow shooting

Damage

Complete base-effect explanation · English

Damages a target already in the state translated as stunned.

Original regional reference — Arrow shooting (new tab)
Ranger / MarksmanStigma

Assault

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

A target-centered attack deals ordinary and mental damage and can Stun.

Original regional reference — Assault (new tab)
Ranger / MarksmanPassive

Binding Eye

Damage

Complete base-effect explanation · English

Hitting a target already affected by Slow or Restraint can trigger additional damage.

Original regional reference — Binding Eye (new tab)
Ranger / MarksmanStigma

Binding trap

DamageAoEControlDebuff

Complete base-effect explanation · English

Place an area trap near the caster.

Original regional reference — Binding trap (new tab)
Ranger / MarksmanStigma

Breath of nature

HealingBuffDefense

Complete base-effect explanation · English

Temporarily raises PvE damage resistance, PvP damage resistance, and Critical Hit resistance, and grants Nature.

Original regional reference — Breath of nature (new tab)
Ranger / MarksmanPassive

Close range shooting

DamageControlDebuff

Complete base-effect explanation · English

Landed attacks can cause extra damage.

Original regional reference — Close range shooting (new tab)
Ranger / MarksmanPassive

Concentrated artillery fire

Damage

Complete base-effect explanation · English

Has a chance to cause extra damage against a target already taking damage over time.

Original regional reference — Concentrated artillery fire (new tab)
Ranger / MarksmanPassive

Determination to resist

BuffDefense

Complete base-effect explanation · English

Raises resistance to the categories translated as flesh system and Impact system.

Original regional reference — Determination to resist (new tab)
Ranger / MarksmanStigma

Explosive Arrow

DamageAoE

Complete base-effect explanation · English

Damages enemies around the selected target.

Original regional reference — Explosive Arrow (new tab)
Ranger / MarksmanActive

Explosive trap

DamageAoEControlDebuff

Complete base-effect explanation · English

Place an area trap near the caster.

Original regional reference — Explosive trap (new tab)
Ranger / MarksmanPassive

Eye of concentration

Buff

Complete base-effect explanation · English

Raises the caster's hit statistic, damage amplification, and the statistic translated as strong attack.

Original regional reference — Eye of concentration (new tab)
Ranger / MarksmanStigma

Griffin Arrow

DamageAoEControlDebuff

Complete base-effect explanation · English

A target-centered attack deals damage and can Stun.

Original regional reference — Griffin Arrow (new tab)
Ranger / MarksmanStigma

Griffin Arrow

DebuffDamageAoE

Complete base-effect explanation · English

A target-centered attack deals damage and can apply Red Flame, which inflicts periodic fire damage.

Original regional reference — Griffin Arrow (new tab)
Ranger / MarksmanPassive

HP of wind

Mobility

Complete base-effect explanation · English

Increases maximum mobility and temporarily increases movement speed when the caster is attacked.

Original regional reference — HP of wind (new tab)
Ranger / MarksmanActive

Lasso Arrow

DebuffDamageAoEControl

Complete base-effect explanation · English

Damages enemies around the selected target and applies Slow, reducing their movement speed.

Original regional reference — Lasso Arrow (new tab)
Ranger / MarksmanActive

Rapid fire

DamageAoE

Complete base-effect explanation · English

Deals damage to enemies around the selected target and damages their stagger gauges.

Original regional reference — Rapid fire (new tab)
Ranger / MarksmanPassive

Resurrection Contract

HealingBuffDefense

Complete base-effect explanation · English

Improves status resistance, with further resistance when attacked under shock, freezing, or fear effects.

Original regional reference — Resurrection Contract (new tab)
Ranger / MarksmanActive

Rupture Arrow

DamageAoE

Complete base-effect explanation · English

Centers a damaging attack on a target with Slow or Restraint and also damages enemy stagger gauges.

Original regional reference — Rupture Arrow (new tab)
Ranger / MarksmanStigma

Seal arrow

DebuffDamageControl

Complete base-effect explanation · English

Damages the target and can apply Seal.

Original regional reference — Seal arrow (new tab)
Ranger / MarksmanActive

Sharp cone arrow

DebuffDamageAoEResource

Complete base-effect explanation · English

A Critical Hit triggers target-centered damage, restores MP, and applies Bleeding.

Original regional reference — Sharp cone arrow (new tab)
Ranger / MarksmanActive

Shock relief

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed control conditions and grants Strong for status immunity.

Original regional reference — Shock relief (new tab)
Ranger / MarksmanStigma

Sleep arrow

DebuffDamageControl

Complete base-effect explanation · English

Damages the target and applies a temporary condition translated as insomnia, while also mentioning stagger-gauge damage.

Original regional reference — Sleep arrow (new tab)
Ranger / MarksmanStigma

Stealth

Buff

Complete base-effect explanation · English

Grants temporary invisibility.

Original regional reference — Stealth (new tab)
Ranger / MarksmanActive

Storm Arrow

BuffDamage

Complete base-effect explanation · English

Damages the target and grants Gust to the caster.

Original regional reference — Storm Arrow (new tab)
Ranger / MarksmanStigma

Support shooting

HealingDamageSummon

Complete base-effect explanation · English

Temporarily summons a supporting sphere beside the caster.

Original regional reference — Support shooting (new tab)
Ranger / MarksmanActive

Suppress arrow

DamageControlDebuff

Complete base-effect explanation · English

While the caster has Precision, damage the target with a chance to Stun.

Original regional reference — Suppress arrow (new tab)
Ranger / MarksmanStigma

Surprise kick

DamageControlMobilityDebuff

Complete base-effect explanation · English

Move behind the target, deal damage, and knock it back.

Original regional reference — Surprise kick (new tab)
Ranger / MarksmanActive

Target arrow

BuffDamageMobility

Complete base-effect explanation · English

Damage the target, move in the chosen input direction, and temporarily gain Precision.

Original regional reference — Target arrow (new tab)
SorcererPassive

Absorption of essence

BuffResource

Complete base-effect explanation · English

Raises the hit statistics for the physical and mental categories.

Original regional reference — Absorption of essence (new tab)
SorcererPassive

Air conditioning robe

BuffDebuffControlDefense

Complete base-effect explanation · English

Raises Defense and Critical Hit resistance.

Original regional reference — Air conditioning robe (new tab)
SorcererStigma

Air conditioning storm

DebuffDamageAoEControlSummon

Complete base-effect explanation · English

Deal target-centered water damage and apply Slow.

Original regional reference — Air conditioning storm (new tab)
SorcererStigma

Barrier of Fire

DebuffDamageAoESummon

Complete base-effect explanation · English

Create a fire field at the target's position.

Original regional reference — Barrier of Fire (new tab)
SorcererStigma

Bombing raid

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

A target-centered attack deals ordinary and mental damage and can Freeze.

Original regional reference — Bombing raid (new tab)
SorcererStigma

Curse: Tree

DebuffControlMobility

Complete base-effect explanation · English

Transforms the target into a tree and lowers its fire resistance.

Original regional reference — Curse: Tree (new tab)
SorcererStigma

Delayed explosion

DebuffDamage

Complete base-effect explanation · English

After a delay, deals fire damage to the target.

Original regional reference — Delayed explosion (new tab)
SorcererPassive

Earth robe

BuffResource

Complete base-effect explanation · English

Increases maximum mental power and its recovery.

Original regional reference — Earth robe (new tab)
SorcererPassive

Fire logo

DebuffDamage

Complete base-effect explanation · English

A landed fire attack applies Fire Sign, lowering the target's Attack.

Original regional reference — Fire logo (new tab)
SorcererActive

Flame strafing

Damage

Complete base-effect explanation · English

Deals fire damage to a target already affected by the condition translated as Stun; the source does not clarify whether that label means stun or stagger.

Original regional reference — Flame strafing (new tab)
SorcererActive

Focus on praying

Buff

Complete base-effect explanation · English

Raises Attack and the statistic translated as hit points.

Original regional reference — Focus on praying (new tab)
SorcererActive

Freeze

DamageAoEControlDebuff

Complete base-effect explanation · English

Deals water damage around the selected target, with a chance to Freeze enemies.

Original regional reference — Freeze (new tab)
SorcererActive

Freezing wind

DebuffDamageAoEControlSummon

Complete base-effect explanation · English

Summon icy wind at the target's position.

Original regional reference — Freezing wind (new tab)
SorcererStigma

Glacier Strike

DamageAoE

Complete base-effect explanation · English

A target-centered attack deals water damage to enemies and damages their stagger gauges.

Original regional reference — Glacier Strike (new tab)
SorcererActive

Hellfire

Damage

Complete base-effect explanation · English

Deals fire damage and stagger-gauge damage.

Original regional reference — Hellfire (new tab)
SorcererStigma

Hibernation

HealingDefenseMobility

Complete base-effect explanation · English

Enter a temporary hibernation state that blocks damage and status effects, except for certain powerful attacks.

Original regional reference — Hibernation (new tab)
SorcererStigma

Ice and Snow Armor

BuffControlDefenseDebuff

Complete base-effect explanation · English

Temporarily raises damage resistance and can Freeze enemies that attack the caster.

Original regional reference — Ice and Snow Armor (new tab)
SorcererActive

Ice explosion

DamageAoE

Complete base-effect explanation · English

Deals water damage in an area centered on a Frozen target.

Original regional reference — Ice explosion (new tab)
SorcererPassive

Resist favor

BuffDefense

Complete base-effect explanation · English

Improves resistance to mental-category and Impact-category effects.

Original regional reference — Resist favor (new tab)
SorcererPassive

Resurrection Contract

HealingBuffDefense

Complete base-effect explanation · English

When hit under breathlessness, Knockdown, aerial restraint, freezing, or Fear, gain 10% status resistance for five seconds, stacking up to ten times.

Original regional reference — Resurrection Contract (new tab)
SorcererPassive

Robe of Sparks

Buff

Complete base-effect explanation · English

Raises the caster's hit statistic, damage amplification, and the statistic translated as strong attack.

Original regional reference — Robe of Sparks (new tab)
SorcererStigma

Rummel space

DamageAoEControlDebuff

Complete base-effect explanation · English

Damage enemies around the caster, with a chance to apply Aerial Bound.

Original regional reference — Rummel space (new tab)
SorcererActive

Shock relief

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed control conditions and grants Strong for status immunity.

Original regional reference — Shock relief (new tab)
SorcererStigma

Soul frozen

DebuffDamageControl

Complete base-effect explanation · English

Deals water damage to the target and can apply Seal.

Original regional reference — Soul frozen (new tab)
SorcererActive

Spark explosion

DamageResource

Complete base-effect explanation · English

Deals fire damage to a target carrying Fire Mark, restores mental power, and damages the stagger gauge.

Original regional reference — Spark explosion (new tab)
SorcererStigma

Steel barrier

BuffDefenseResource

Complete base-effect explanation · English

Creates a temporary damage-blocking barrier.

Original regional reference — Steel barrier (new tab)
SorcererPassive

Strengthen favor

BuffDamage

Complete base-effect explanation · English

Raises damage amplification while mental power exceeds an unspecified threshold.

Original regional reference — Strengthen favor (new tab)
SorcererPassive

Summon air conditioning

Damage

Complete base-effect explanation · English

Hitting a target already affected by Slow can trigger additional damage.

Original regional reference — Summon air conditioning (new tab)
SorcererPassive

Vitality evaporates

Damage

Complete base-effect explanation · English

A landed hit triggers damage when the target's HP is above an unspecified threshold.

Original regional reference — Vitality evaporates (new tab)
SpiritmasterStigma

Attack fear

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

A target-centered attack deals ordinary and mental damage and can cause Fear.

Original regional reference — Attack fear (new tab)
SpiritmasterStigma

Attract

HealingDamageResource

Complete base-effect explanation · English

Damage the target, absorb an unspecified amount of life force, and replenish MP.

Original regional reference — Attract (new tab)
SpiritmasterStigma

Blessing of Fire

Damage

Complete base-effect explanation · English

For a limited duration, each attack has a chance to trigger extra damage against its target.

Original regional reference — Blessing of Fire (new tab)
SpiritmasterActive

Cold air shock, vacuum explosion, earth shaking

DamageResource

Complete base-effect explanation · English

The opening attack deals water damage and restores MP.

Original regional reference — Cold air shock, vacuum explosion, earth shaking (new tab)
SpiritmasterPassive

Collection of elements

Buff

Complete base-effect explanation · English

Each hit from a spirit's skill temporarily increases Critical Damage for the spirit and Spiritmaster.

Original regional reference — Collection of elements (new tab)
SpiritmasterStigma

Combined Strike: Corrosion

DebuffDamageAoEControl

Complete base-effect explanation · English

Deal damage around the selected target and apply Corrosion, which adds periodic damage and increases damage dealt by the spirit.

Original regional reference — Combined Strike: Corrosion (new tab)
SpiritmasterActive

Combined Strike: Curse

DebuffDamageAoE

Complete base-effect explanation · English

Deal target-centered damage and apply a temporary Curse that deals periodic damage and reduces the affected enemy's damage to the Spiritmaster.

Original regional reference — Combined Strike: Curse (new tab)
SpiritmasterStigma

Combined Strike: Destruction Offensive

DamageAoE

Complete base-effect explanation · English

Damage the target together with a spirit.

Original regional reference — Combined Strike: Destruction Offensive (new tab)
SpiritmasterStigma

Command: Stand

BuffDefense

Complete base-effect explanation · English

Temporarily raises a summoned spirit's damage resistance and makes it share damage received by the Spiritmaster.

Original regional reference — Command: Stand (new tab)
SpiritmasterPassive

Concentrate

Buff

Complete base-effect explanation · English

Improves mental-category hit and the statistic translated as power attacks.

Original regional reference — Concentrate (new tab)
SpiritmasterPassive

Continuous countercurrent

Damage

Complete base-effect explanation · English

Landing an attack on an enemy already taking damage over time can trigger additional damage.

Original regional reference — Continuous countercurrent (new tab)
SpiritmasterActive

Continuous strafing

Damage

Complete base-effect explanation · English

Damages a target already in the condition translated as stunned; the reference does not distinguish stun from stagger here.

Original regional reference — Continuous strafing (new tab)
SpiritmasterStigma

Cry of fear

DebuffDamageAoEControl

Complete base-effect explanation · English

Damages enemies around the caster and can apply Fear.

Original regional reference — Cry of fear (new tab)
SpiritmasterStigma

Curse Cloud

DebuffDamageAoE

Complete base-effect explanation · English

Damages enemies around the target, reduces their maximum mobility, and applies periodic damage.

Original regional reference — Curse Cloud (new tab)
SpiritmasterPassive

Elf strike

Buff

Complete base-effect explanation · English

Improves damage and the statistic translated as perfect for the caster and spirits.

Original regional reference — Elf strike (new tab)
SpiritmasterPassive

Erosion

BuffDamage

Complete base-effect explanation · English

Raises the caster's Critical Hit.

Original regional reference — Erosion (new tab)
SpiritmasterActive

Flames burn

DamageAoE

Complete base-effect explanation · English

Deals fire damage around the selected target and damages enemy stagger gauges.

Original regional reference — Flames burn (new tab)
SpiritmasterActive

Fusion of elements

Damage

Complete base-effect explanation · English

Summoning spirits builds elemental effects toward a four-element state.

Original regional reference — Fusion of elements (new tab)
SpiritmasterStigma

Kathy Nel Power

BuffDefense

Complete base-effect explanation · English

Temporarily improves the caster's status-effect hit chance and status resistance.

Original regional reference — Kathy Nel Power (new tab)
SpiritmasterStigma

Magic block

DebuffDamageControl

Complete base-effect explanation · English

Damages the target and has a chance to apply Seal.

Original regional reference — Magic block (new tab)
SpiritmasterStigma

Magic snatch

DebuffDamageAoE

Complete base-effect explanation · English

Damage enemies around the selected target and remove their strengthening effects.

Original regional reference — Magic snatch (new tab)
SpiritmasterPassive

Resurrection

HealingBuff

Complete base-effect explanation · English

Attacks can reduce the cooldown of spirit-summoning skills.

Original regional reference — Resurrection (new tab)
SpiritmasterPassive

Resurrection Contract

HealingBuffDefense

Complete base-effect explanation · English

Improves status resistance.

Original regional reference — Resurrection Contract (new tab)
SpiritmasterActive

Shock relief

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed controls and grants Strong for status immunity.

Original regional reference — Shock relief (new tab)
SpiritmasterActive

Soul cry

DamageControlDebuff

Complete base-effect explanation · English

Damages the target and can cause Fear.

Original regional reference — Soul cry (new tab)
SpiritmasterActive

Space dominance

DebuffDamageAoEControlResource

Complete base-effect explanation · English

Temporarily becomes available after a spirit-summoning skill.

Original regional reference — Space dominance (new tab)
SpiritmasterStigma

Strengthen: Elf Protection

HealingBuffDefense

Complete base-effect explanation · English

Improves damage and damage resistance for the caster and summoned spirits, while restoring HP periodically.

Original regional reference — Strengthen: Elf Protection (new tab)
SpiritmasterStigma

Summon: Ancient Elves

DamageSummon

Complete base-effect explanation · English

Summons an Ancient spirit that uses a damaging skill against its target and gains four-element effects whenever it uses skills.

Original regional reference — Summon: Ancient Elves (new tab)
SpiritmasterActive

Summon: Earth Spirit

DamageControlSummonDebuff

Complete base-effect explanation · English

Summons an Earth spirit whose skill deals earth damage and generates threat.

Original regional reference — Summon: Earth Spirit (new tab)
SpiritmasterActive

Summon: Fire Spirit

DamageSummon

Complete base-effect explanation · English

Summons a Fire spirit that rushes to the target and uses a fire-damage skill, then continues with normal attacks.

Original regional reference — Summon: Fire Spirit (new tab)
SpiritmasterActive

Summon: Water Spirit

DamageResourceSummon

Complete base-effect explanation · English

Summons a Water spirit that uses a water-damage skill and then attacks normally.

Original regional reference — Summon: Water Spirit (new tab)
SpiritmasterActive

Summon: Wind Spirit

HealingDamageAoESummon

Complete base-effect explanation · English

Summons a Wind spirit whose skill deals wind damage around the selected target and heals the Spiritmaster.

Original regional reference — Summon: Wind Spirit (new tab)
SpiritmasterPassive

The elves are coming

Damage

Complete base-effect explanation · English

After a spirit has been summoned, the Spiritmaster's landed attacks have a chance to deal extra damage.

Original regional reference — The elves are coming (new tab)
ClericStigma

Assault Mark

DamageDebuffControlAoEDefense

Complete base-effect explanation · English

Choose an enemy within 20 m and hit up to four enemies in a 4 m area for 891 damage.

Base cooldown
120s
MP
Not listed

With a matching upgrade only: Buff

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Assault Mark (new tab)
ClericStigma

Root

DebuffDamageAoEControl

Complete base-effect explanation · English

Choose an enemy within 20 m and deal 939 Earth damage to as many as four enemies in a 4 m area.

Base cooldown
60s
MP
200

With a matching upgrade only: Mobility

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Root (new tab)
ClericPassive

Radiant Benediction

HealingAoE

Complete base-effect explanation · English

A landed attack heals you and party members within 40 m for 384–461 HP.

Base cooldown
Check trigger
MP
Not listed
Client reference & stigma upgrades ↗Original regional reference — Radiant Benediction (new tab)
ClericActive

Chain of Torment

DamageDebuffAoE

Complete base-effect explanation · English

Aim within 20 m; up to four enemies in a 4 m area take 138 Earth damage.

Base cooldown
20s
MP
150

With a matching upgrade only: Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Chain of Torment (new tab)
ClericActive

Condemnation

DamageAoE

Complete base-effect explanation · English

Requires an enemy affected by Chain of Torment within 20 m.

Base cooldown
3s
MP
Not listed

With a matching upgrade only: Resource · Debuff · Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Condemnation (new tab)
ClericStigma

Earth Punishment

Damage

Complete base-effect explanation · English

Hit one enemy within 20 m for 1,186 Earth damage, followed by 1,186 damage each second for ten seconds.

Base cooldown
30s
MP
200

With a matching upgrade only: Buff · Defense

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Earth Punishment (new tab)
ClericStigma

Yustiel's Power

BuffDefenseAoE

Complete base-effect explanation · English

For ten seconds, you and party members within 40 m gain 20% PvE Damage Tolerance and 10% PvP Damage Tolerance.

Base cooldown
60s
MP
Not listed

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Yustiel's Power (new tab)
ClericStigma

Absolution

HealingAoECleanse

Complete base-effect explanation · English

Remove as many as two debuffs from yourself and party members within 40 m, and heal those recipients for 1,602–1,762 HP.

Base cooldown
90s
MP
Not listed

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Absolution (new tab)
ClericActive

Healing Light

Healing

Complete base-effect explanation · English

Recover 192–211 HP for yourself and one ally: the lowest-health party member within 40 m.

Base cooldown
6s
MP
50

With a matching upgrade only: Cleanse

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Healing Light (new tab)
ClericActive

Radiant Recovery

HealingAoECleanse

Complete base-effect explanation · English

Heal yourself and party members within 40 m for 379–417 HP, also removing one debuff from the recipients.

Base cooldown
12s
MP
Not listed

With a matching upgrade only: Buff

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Radiant Recovery (new tab)
ClericActive

Divine Aura

DamageSummon

Complete base-effect explanation · English

Place a stationary summon near yourself for five seconds.

Base cooldown
30s
MP
Not listed

With a matching upgrade only: Debuff · AoE · Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Divine Aura (new tab)
ClericActive

Judgment Thunder

DamageAoE

Complete base-effect explanation · English

Choose an enemy within 20 m.

Base cooldown
Check trigger
MP
120

With a matching upgrade only: Resource · Debuff · Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Judgment Thunder (new tab)
ClericStigma

Benevolence

HealingAoE

Complete base-effect explanation · English

Carry the Benevolence effect for twenty seconds.

Base cooldown
90s
MP
Not listed

With a matching upgrade only: Resource · Cleanse

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Benevolence (new tab)
ClericStigma

Light of Protection

BuffDefenseAoE

Complete base-effect explanation · English

Give yourself and nearby party members 10.5% PvE Damage Boost and Damage Tolerance, plus 5.25% for the corresponding PvP bonuses.

Base cooldown
5s
MP
Not listed

With a matching upgrade only: Healing

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Light of Protection (new tab)
ClericActive

Light of Regeneration

HealingAoE

Complete base-effect explanation · English

Heal yourself and party members in a 40 m radius for 616–739 HP per tick.

Base cooldown
30s
MP
Not listed

With a matching upgrade only: Buff · Defense · Mobility

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Light of Regeneration (new tab)
ClericStigma

Noble Aura

DamageSummon

Complete base-effect explanation · English

Create a summon that follows you and attacks your chosen enemy for up to 300 seconds.

Base cooldown
60s
MP
Not listed

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Noble Aura (new tab)
ClericStigma

Salvation

BuffDefense

Complete base-effect explanation · English

For three seconds, protect yourself against damage and status effects, except certain powerful attacks.

Base cooldown
150s
MP
Not listed

With a matching upgrade only: Healing

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Salvation (new tab)
ClericActive

Debilitating Mark

DebuffDamageAoE

Complete base-effect explanation · English

Aim within 20 m; up to four enemies in a 4 m area take 59 Wind damage.

Base cooldown
10s
MP
100

With a matching upgrade only: Resource · Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Debilitating Mark (new tab)
ClericActive

Defiance

BuffCleanseDefense

Complete base-effect explanation · English

Clear your own Stun, Knockdown, Airborne, Grab, Frost and Fear, then gain five seconds of Tenacity, which provides status-effect immunity.

Base cooldown
60s
MP
Not listed

With a matching upgrade only: Resource · Healing

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Defiance (new tab)
ClericStigma

Summon Resurrection

Healing

Complete base-effect explanation · English

Bring one dead party member within 40 m back to life near your position.

Base cooldown
120s
MP
Not listed

With a matching upgrade only: Defense

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Summon Resurrection (new tab)
ClericActive

Bolt

DamageAoE

Complete base-effect explanation · English

Aim at an enemy within 20 m to strike up to four enemies in a 4 m area.

Base cooldown
45s
MP
300

With a matching upgrade only: Debuff · Control

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Bolt (new tab)
ClericActive

Lightning Strike Scattershot

Damage

Complete base-effect explanation · English

Deal 147 damage to one staggered enemy within 20 m.

Base cooldown
Check trigger
MP
Not listed

With a matching upgrade only: Healing · Resource · Mobility

Specialty unlock ranks: 8 / 12 / 16 · Slots at skill rank 8 / 12 / 20

Client reference & stigma upgrades ↗Original regional reference — Lightning Strike Scattershot (new tab)
ClericPassive

Survival Willpower

BuffDefense

Complete base-effect explanation · English

Gain 17% Status Effect Resist.

Base cooldown
Check trigger
MP
Not listed
Client reference & stigma upgrades ↗Original regional reference — Survival Willpower (new tab)
ClericStigma

Voice of Doom

DebuffDamageAoE

Complete base-effect explanation · English

Aim at an enemy within 20 m; up to four enemies in a 4 m area take 1,100 Earth damage.

Base cooldown
60s
MP
200

Stigma milestones: 5 / 10 / 15 / 20

Client reference & stigma upgrades ↗Original regional reference — Voice of Doom (new tab)
ChanterPassive

Anger spell

Damage

Complete base-effect explanation · English

Causes extra damage against a target already in a shock or stunned state.

Original regional reference — Anger spell (new tab)
ChanterStigma

Assault

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

A target-centered attack deals ordinary and mental damage and can Stun.

Original regional reference — Assault (new tab)
ChanterPassive

Attack preparation

BuffDefense

Complete base-effect explanation · English

Improves damage, Defense, and the statistic translated as hit points.

Original regional reference — Attack preparation (new tab)
ChanterStigma

Block power

AoEDefense

Complete base-effect explanation · English

Creates a damage-blocking barrier when the caster or nearby party members are attacked.

Original regional reference — Block power (new tab)
ChanterActive

Blow to pieces

DamageControlDebuff

Complete base-effect explanation · English

Deals damage and can Stun the target.

Original regional reference — Blow to pieces (new tab)
ChanterActive

Break through

DamageMobilityResource

Complete base-effect explanation · English

Rush to the target, deal damage, and restore mental power.

Original regional reference — Break through (new tab)
ChanterActive

Breaking Blow

DebuffDamageAoEControl

Complete base-effect explanation · English

After a successful block, damage enemies around the selected target with a chance to apply Seal.

Original regional reference — Breaking Blow (new tab)
ChanterStigma

Concentrated defense

BuffDefenseResource

Complete base-effect explanation · English

Temporarily improves damage reduction from blocked frontal attacks and guarantees up to two consecutive weapon blocks.

Original regional reference — Concentrated defense (new tab)
ChanterPassive

Cross defense

HealingBuffDefense

Complete base-effect explanation · English

Raises Block and restores HP when the caster successfully blocks.

Original regional reference — Cross defense (new tab)
ChanterStigma

Crushing blow

DebuffDamageMobility

Complete base-effect explanation · English

Quickly rush to the target, damage it, and temporarily reduce its Defense.

Original regional reference — Crushing blow (new tab)
ChanterActive

Darkness shattered

Damage

Complete base-effect explanation · English

Damages targets under specified controls: the translation lists Knockdown twice and Aerial Bound.

Original regional reference — Darkness shattered (new tab)
ChanterStigma

Destroy disaster

DamageControlDebuff

Complete base-effect explanation · English

Damages an enemy and can knock it down.

Original regional reference — Destroy disaster (new tab)
ChanterStigma

Enchantment spell

AoEDefense

Complete base-effect explanation · English

Temporarily prevents the caster and nearby party members from falling below an unspecified HP floor.

Original regional reference — Enchantment spell (new tab)
ChanterStigma

Guardian blessing

HealingBuff

Complete base-effect explanation · English

Increases maximum HP and the quantity translated as natural HP, immediately restores HP, and persists through death.

Original regional reference — Guardian blessing (new tab)
ChanterActive

Healing spell

HealingAoECleanse

Complete base-effect explanation · English

Immediately heals the caster and nearby party members, removes one weakening effect, and continues healing at unspecified intervals.

Original regional reference — Healing spell (new tab)
ChanterPassive

Impact hit

Buff

Complete base-effect explanation · English

Raises Impact-type hit chance and the statistic translated as strong attacks.

Original regional reference — Impact hit (new tab)
ChanterStigma

Invincible mantra

BuffAoEDefense

Complete base-effect explanation · English

Improves PvE/PvP damage and PvE/PvP damage resistance for the caster and nearby party members.

Original regional reference — Invincible mantra (new tab)
ChanterStigma

Malcutan is angry

DamageAoE

Complete base-effect explanation · English

Damage enemies around the selected target.

Original regional reference — Malcutan is angry (new tab)
ChanterStigma

Mantra of walking quickly

HealingAoEMobility

Complete base-effect explanation · English

Raises movement speed for the caster and nearby party members.

Original regional reference — Mantra of walking quickly (new tab)
ChanterStigma

Power of the Wind

BuffAoE

Complete base-effect explanation · English

Temporarily raises combat speed for the caster and nearby party members and reduces skill cooldowns.

Original regional reference — Power of the Wind (new tab)
ChanterPassive

Promise of the earth

Debuff

Complete base-effect explanation · English

Landed attacks temporarily lower the target's PvE and PvP damage resistance, with a ten-second cooldown.

Original regional reference — Promise of the earth (new tab)
ChanterPassive

Protective array

Defense

Complete base-effect explanation · English

Landed attacks build Protective Array, with a 0.5-second stack-trigger cooldown.

Original regional reference — Protective array (new tab)
ChanterStigma

Seal of Binding

DebuffDamageAoEControl

Complete base-effect explanation · English

Damages enemies around the selected target and can apply Seal.

Original regional reference — Seal of Binding (new tab)
ChanterActive

Shock relief

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed controls and grants Strong for status immunity.

Original regional reference — Shock relief (new tab)
ChanterActive

Shocked to pieces

DamageControlMobilityDebuff

Complete base-effect explanation · English

After Emergency Evasion, move toward the target and damage it with a chance to Stun.

Original regional reference — Shocked to pieces (new tab)
ChanterActive

Spin shot

HealingBuffDamageAoE

Complete base-effect explanation · English

Damage enemies in front of the caster.

Original regional reference — Spin shot (new tab)
ChanterActive

Wave shock

DamageControlDebuff

Complete base-effect explanation · English

Damages a target with the condition translated as Qiu and knocks it down.

Original regional reference — Wave shock (new tab)
ChanterActive

Whispering wind

Damage

Complete base-effect explanation · English

Damages a target already in the state translated as stunned.

Original regional reference — Whispering wind (new tab)
ChanterPassive

Will to live

BuffDefense

Complete base-effect explanation · English

Raises status resistance.

Original regional reference — Will to live (new tab)
Brawler · KR/TWStigma

All out

Damage

Complete base-effect explanation · English

Damages the target and consumes all remaining Anger.

Original regional reference — All out (new tab)
Brawler · KR/TWActive

Ascension Strike

DamageMobility

Complete base-effect explanation · English

Rush toward the enemy and deal damage.

Original regional reference — Ascension Strike (new tab)
Brawler · KR/TWActive

Blast

DamageControlMobilityDebuff

Complete base-effect explanation · English

Rush toward an enemy and damage it.

Original regional reference — Blast (new tab)
Brawler · KR/TWActive

Blast

DamageControlDebuff

Complete base-effect explanation · English

After a successful block, damage the target with a chance to apply the condition translated as breathlessness.

Original regional reference — Blast (new tab)
Brawler · KR/TWStigma

Blood flow obstruction

HealingDebuffDamage

Complete base-effect explanation · English

Damages the target, temporarily reduces its incoming healing, and absorbs an unspecified amount of HP.

Original regional reference — Blood flow obstruction (new tab)
Brawler · KR/TWStigma

Broken

DamageAoE

Complete base-effect explanation · English

During the effect's limited duration, every eighth landed attack triggers damage to enemies around the caster.

Original regional reference — Broken (new tab)
Brawler · KR/TWActive

Chain punch

Damage

Complete base-effect explanation · English

Becomes available after landing a Critical Hit and damages the target.

Original regional reference — Chain punch (new tab)
Brawler · KR/TWStigma

Clone

DamageSummon

Complete base-effect explanation · English

For a limited duration, landed attacks have a chance to summon a clone that damages the target.

Original regional reference — Clone (new tab)
Brawler · KR/TWStigma

Empty slash

DamageControlMobilityDebuff

Complete base-effect explanation · English

Rush to the target and damage it with a chance to apply breathlessness.

Original regional reference — Empty slash (new tab)
Brawler · KR/TWActive

Explosive punch

DamageResource

Complete base-effect explanation · English

A three-stage charged attack damages the target and restores Anger.

Original regional reference — Explosive punch (new tab)
Brawler · KR/TWActive

Flying Kick - Lifting Fist - Punch Fist

Damage

Complete base-effect explanation · English

Damages the target.

Original regional reference — Flying Kick - Lifting Fist - Punch Fist (new tab)
Brawler · KR/TWStigma

Focus on blocking

BuffDefenseResource

Complete base-effect explanation · English

Briefly improves damage reduction from blocking and guarantees the weapon's blocking state.

Original regional reference — Focus on blocking (new tab)
Brawler · KR/TWPassive

Great anger

BuffResource

Complete base-effect explanation · English

Raises maximum Anger and progressively reduces the Anger consumed each second in Rampage.

Original regional reference — Great anger (new tab)
Brawler · KR/TWActive

Ground attack

DamageAoEControlDebuff

Complete base-effect explanation · English

Damage enemies around the selected target, with a chance to inflict breathlessness.

Original regional reference — Ground attack (new tab)
Brawler · KR/TWPassive

Impact hit

Buff

Complete base-effect explanation · English

Raises the caster's Impact-type hit statistic and the statistic translated as strong attacks.

Original regional reference — Impact hit (new tab)
Brawler · KR/TWPassive

Impact hit

ControlDebuff

Complete base-effect explanation · English

Applies an unspecified shock-system condition to the target.

Original regional reference — Impact hit (new tab)
Brawler · KR/TWActive

Impact Release - Continuous Kicks

CleanseDefense

Complete base-effect explanation · English

Removes the caster's listed controls and grants Strong for status immunity.

Original regional reference — Impact Release - Continuous Kicks (new tab)
Brawler · KR/TWActive

Iron mountain support

DamageControlMobilityDebuff

Complete base-effect explanation · English

After Emergency Avoidance or while flying, rush toward the enemy and damage it with a chance to apply breathlessness.

Original regional reference — Iron mountain support (new tab)
Brawler · KR/TWStigma

Irritate

BuffResource

Complete base-effect explanation · English

Restores the caster's Anger and temporarily increases PvE and PvP damage bonuses.

Original regional reference — Irritate (new tab)
Brawler · KR/TWPassive

Lightweight

Damage

Complete base-effect explanation · English

Hits against a target above 50% HP cause additional damage, subject to a one-second cooldown.

Original regional reference — Lightweight (new tab)
Brawler · KR/TWPassive

Positive breakthrough

BuffDamage

Complete base-effect explanation · English

Raises the hit statistic and Critical Hit.

Original regional reference — Positive breakthrough (new tab)
Brawler · KR/TWPassive

Power

Buff

Complete base-effect explanation · English

Improves frontal damage and the caster's PvE and PvP damage bonuses.

Original regional reference — Power (new tab)
Brawler · KR/TWActive

Rampage

Buff

Complete base-effect explanation · English

Enter Rage, consuming Anger each second until the resource reaches zero and the state ends.

Original regional reference — Rampage (new tab)
Brawler · KR/TWPassive

Rampant increase

BuffDefense

Complete base-effect explanation · English

Increases Attack and Defense in both the normal state and the state translated as Rage Amplification.

Original regional reference — Rampant increase (new tab)
Brawler · KR/TWPassive

Resurrection Contract

HealingBuffDefense

Complete base-effect explanation · English

When hit under breathlessness, Knockdown, aerial restraint, freezing, or Fear, gain 10% status resistance for five seconds, stacking up to ten times.

Original regional reference — Resurrection Contract (new tab)
Brawler · KR/TWStigma

Shock your feet

DebuffDamageControlMobility

Complete base-effect explanation · English

Approach the target and deal damage, with a chance to reduce its movement speed and combat speed.

Original regional reference — Shock your feet (new tab)
Brawler · KR/TWStigma

Shunpo - Tornado Kick

DamageControlMobilityDebuff

Complete base-effect explanation · English

Move to the opposite direction of the target and damage it, also damaging its stagger gauge.

Original regional reference — Shunpo - Tornado Kick (new tab)
Brawler · KR/TWPassive

Spiritual transformation

HealingBuff

Complete base-effect explanation · English

Converts part of maximum mental power into maximum HP, and part of passive mental-power recovery into passive HP regeneration.

Original regional reference — Spiritual transformation (new tab)
Brawler · KR/TWStigma

Strike

BuffDamageAoEControlDefenseDebuff

Complete base-effect explanation · English

Deal target-centered damage with a chance to apply a condition called inactivity in one clause and out of breath in another.

Original regional reference — Strike (new tab)
Brawler · KR/TWStigma

Summoning Realm - Retrograde

DamageAoEControlMobilityDebuff

Complete base-effect explanation · English

Create a field at the caster's location, then return to it using Retrograde or an automatic return.

Original regional reference — Summoning Realm - Retrograde (new tab)
Brawler · KR/TWActive

Typhoon combo

Damage

Complete base-effect explanation · English

Damages a target already in the condition translated as stunned.

Original regional reference — Typhoon combo (new tab)
Brawler · KR/TWStigma

Unstoppable

Defense

Complete base-effect explanation · English

Temporarily prevents the caster's HP from dropping below an unspecified floor.

Original regional reference — Unstoppable (new tab)