Deal target-centered water damage and apply Slow. A storm at the target's location repeatedly applies Frostbite, inflicting periodic water damage that increases when the target moves. The attack also damages the stagger gauge.
Create a fire field at the target's position. It damages enemies in its area and applies Remnant Fire, dealing periodic fire damage. The continuing damage increases when the affected target moves.
A target-centered attack deals ordinary and mental damage and can Freeze.
A target-centered attack deals ordinary and mental damage and can Freeze. The regional reference gives a 100% Freeze chance against NPCs. Defense increases with the number of targets hit. Mental damage is not defined here.
Transforms the target into a tree and lowers its fire resistance.
Transforms the target into a tree and lowers its fire resistance. The remaining text mentions backward movement, damage ending the effect, and stagger-gauge damage, but does not clearly identify who moves or which damage breaks the transformation.
A landed fire attack applies Fire Sign, lowering the target's Attack.
A landed fire attack applies Fire Sign, lowering the target's Attack. Further fire damage against a target carrying Fire Sign causes additional damage.
Deals fire damage to a target already affected by the condition translated as Stun; the source does not clarify whether that label means stun or stagger.
Deals fire damage to a target already affected by the condition translated as Stun; the source does not clarify whether that label means stun or stagger.
Deals water damage around the selected target, with a chance to Freeze enemies.
Deals water damage around the selected target, with a chance to Freeze enemies. The listed Freeze chance against NPCs is 100%. Also damages the stagger gauge.
Summon icy wind at the target's position. It deals target-centered water damage and can apply Restraint. The listed restraint chance against NPCs is 100%. Also damages the stagger gauge.
Enter a temporary hibernation state that blocks damage and status effects, except for certain powerful attacks.
Enter a temporary hibernation state that blocks damage and status effects, except for certain powerful attacks. Using Hibernation Release ends the state immediately, restores a portion of maximum HP, and moves the caster backward.
Temporarily raises damage resistance and can Freeze enemies that attack the caster.
Temporarily raises damage resistance and can Freeze enemies that attack the caster. While mental power is above 50% during the relevant period, grants Magic Replacement. The translation assigns 50% of incoming damage to HP and 10% to mental power, but does not explain the remaining share or the exact conversion calculation.
Deals water damage in an area centered on a Frozen target.
Deals water damage in an area centered on a Frozen target. The source also describes a chance to activate against an incapacitation-immune target and mentions stagger-gauge damage, but merges those clauses ambiguously.
When hit under breathlessness, Knockdown, aerial restraint, freezing, or Fear, gain 10% status resistance for five seconds, stacking up to ten times.
When hit under breathlessness, Knockdown, aerial restraint, freezing, or Fear, gain 10% status resistance for five seconds, stacking up to ten times. Immediately restores HP when health falls below an unspecified threshold. Breathlessness is an unresolved translated condition name.
Removes the caster's listed control conditions and grants Strong for status immunity.
Removes the caster's listed control conditions and grants Strong for status immunity. The list duplicates Knockdown, then names aerial restraint, Grab, Freeze, and Fear; one intended condition name remains unclear. Cooldown-reduction effects do not apply.
Deals fire damage to a target carrying Fire Mark, restores mental power, and damages the stagger gauge.
Deals fire damage to a target carrying Fire Mark, restores mental power, and damages the stagger gauge. The regional sentence combines the recovery and gauge clauses awkwardly.
Creates a temporary damage-blocking barrier. If the damage-resistance increase is removed during this period, restores 300 of the resource translated as mobility. The source does not define that resource or clearly explain the relationship between the barrier and the resistance effect.