Active Actions used in combat; check the reference for activation conditions.
Passive Ongoing or triggered effects; pay attention to their triggers.
Stigma Additional class abilities for your build, not a second class.
Assassin
35 / 315 entries
AssassinPassive
Exploit Weakness
BuffDebuffDamageSummon
Complete base-effect explanation · English
Gain 100 Critical Hit.
Gain 100 Critical Hit. On a critical hit, there is a 25% chance of a ten-second 5.5% Attack boost and a 7% chance to summon up to five clones. Each clone deals 17 damage and applies a ten-second Insignia, capped at five Insignias. Clone creation and the Attack proc each have a one-second cooldown.
Hit an enemy within 4 m for 837 damage. Airborne lasts three seconds: its normal chance is 50%, rising to 100% with five Insignias. NPC application is also listed as guaranteed. Stagger-gauge damage: 20.
Briefly guarantees evasion of incoming damage. A successful evade restores 110 MP and stamina once; the reference does not specify a separate stamina quantity.
Hit an enemy affected by Stagger or an Impact-type status to reduce its Defense by 12% and Status Effect Resist by 11% for ten seconds.
Hit an enemy affected by Stagger or an Impact-type status to reduce its Defense by 12% and Status Effect Resist by 11% for ten seconds. Trigger cooldown: twenty seconds.
Close on a stunned enemy within 10 m, deal 465 damage and knock it down for three seconds.
Close on a stunned enemy within 10 m, deal 465 damage and knock it down for three seconds. Attacking a target with incapacitation immunity instead offers a 5% trigger chance. Stagger-gauge damage: 10.
Cross to the far side of an enemy within 4 m, striking up to four enemies for 181 damage.
Cross to the far side of an enemy within 4 m, striking up to four enemies for 181 damage. Blind lasts three seconds and has a 40% application chance; the reference lists guaranteed application against NPCs. Stagger-gauge damage: 7.
After Dodge, or while airborne in flight, move behind an enemy up to 10 m away and strike for 239 damage.
After Dodge, or while airborne in flight, move behind an enemy up to 10 m away and strike for 239 damage. Blind lasts three seconds with a 50% chance; NPC application is listed as guaranteed. Stagger-gauge damage: 10.
Choose an enemy within 20 m; the blast can hit four enemies in a 4 m area around it.
Choose an enemy within 20 m; the blast can hit four enemies in a 4 m area around it. The unmarked damage listing is 604. With one, two, three, four or five Insignias, damage becomes 677, 749, 822, 894 or 967 and stun chance becomes 10%, 20%, 30%, 40% or 50%, respectively. Stun lasts three seconds; its chance doubles against NPCs. Stagger-gauge damage: 7.
For ten seconds, Heart Gore has no cooldown and damage dealt generates an additional 20% damage.
For ten seconds, Heart Gore has no cooldown and damage dealt generates an additional 20% damage. These are the caster's burst effects, not a party buff.
Gain 17% Status Effect Resist. Being hit while stunned, knocked down, airborne, frosted or feared adds a five-second 10% resistance stack, up to ten stacks, with a one-second proc cooldown. At 10% HP or below, immediately recover 35% of maximum HP; that emergency heal has a sixty-second cooldown.
Enter stealth for twenty seconds. At base rank, combat prevents activation and breaks an existing stealth effect. Stigma rank 15 adds in-combat use; do not apply that upgrade rule to an unupgraded skill.
Hit an enemy within 4 m for 832 damage, then retreat and enter stealth for three seconds.
Hit an enemy within 4 m for 832 damage, then retreat and enter stealth for three seconds. This is an attack-and-retreat skill, distinct from Shadow Walk.
Base cooldown
45s
MP
100
With a matching upgrade only: Debuff · Control · Defense
Clear your own Stun, Knockdown, Airborne, Grab, Frost and Fear, then gain five seconds of Tenacity, which provides status-effect immunity.
Clear your own Stun, Knockdown, Airborne, Grab, Frost and Fear, then gain five seconds of Tenacity, which provides status-effect immunity. Cooldown-reduction effects do not shorten this skill's cooldown.
Each landed attack has a 15% chance to poison the enemy for ten seconds and reduce its incoming healing by 12%.
Each landed attack has a 15% chance to poison the enemy for ten seconds and reduce its incoming healing by 12%. Poison ticks for 233 damage once per second. The application proc has a one-second cooldown.
Rush an enemy up to 20 m away, hit for 1,074 damage and remove one beneficial effect.
Rush an enemy up to 20 m away, hit for 1,074 damage and remove one beneficial effect. The reference lists 386 additional damage based on the number of buffs removed. Stagger-gauge damage: 20.
Choose an enemy within 20 m and strike up to four enemies in a 4 m area for 977 damage.
Choose an enemy within 20 m and strike up to four enemies in a 4 m area for 977 damage. Blind lasts five seconds with a 30% chance; NPC application is listed as guaranteed. Your Defense rises with the number hit, capped at 20%.
Using a rush or movement skill grants this stance for ten seconds.
Using a rush or movement skill grants this stance for ten seconds. While active, landed attacks have a 50% chance of a 152-damage extra hit. Proc cooldown: one second.
Hit one enemy from up to 20 m away for 778 damage.
Hit one enemy from up to 20 m away for 778 damage. Apply a five-second slow that cuts movement speed by 40%. Stagger-gauge damage: 15. AoE is a later upgrade, not the base effect.
A 4 m strike dealing 1,374 damage. It lengthens every skill cooldown on the victim by 5% of that cooldown's duration. Attacking from behind adds 30% damage. Stagger-gauge damage: 20.
After evading, strike an enemy within 4 m for 300 damage.
After evading, strike an enemy within 4 m for 300 damage. Turning and a three-second stun have a 40% application chance; NPC stun application is listed as guaranteed. Stagger-gauge damage: 7.