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GlobalExpert guide

Source-qualified reference · October 10, 2026

Sorcerer: mana, elements and presets

Which Sorcerer skills cost mana and which refill it, why the class is a fire-and-water caster, how the elemental stats work, and why a preset switch can break a mouse-button macro.

A luminous AION 2 city beneath floating stone formations
© NCSOFT · Official AION 2 artwork

Current evidence check

October 10 evidence check: mana costs, cooldowns and the two 100 MP refills (Flame Arrow, Blaze) were read from Global client-database skill records, and Frost skills deal Water damage there.

Evidence and version

Evidence and version: skill costs, cooldowns and mana refills below come from Global client-database skill records retrieved October 10, 2026. The stat definitions come from a community stats glossary.

Mana is the Sorcerer's second limit

Mana is the Sorcerer's second limit: a melee or healing class mostly waits on cooldowns, but the Sorcerer's strongest skills also cost MP.

Two skills refill mana

Two skills refill mana: Flame Arrow is a basic skill with no cost that deals Fire damage and restores 100 MP.

Cooldown reduction has a mana price

Cooldown reduction has a mana price: more cooldown reduction means more casts per minute, and on a class that pays MP per cast, that means emptying the mana bar faster.

Keep mana above half

Keep mana above half: a regional record for a Sorcerer passive (Earth robe, machine-translated) describes higher maximum MP and MP recovery, plus a critical-hit bonus only while MP is above 50%.

The Sorcerer uses two elements

The Sorcerer uses two elements: Flame Arrow, Blaze and Hellfire deal Fire damage, while Frost, Frost Burst and the other ice skills deal Water damage.

How the elemental stats work

How the elemental stats work: the stats glossary lists the same three stats for each of Fire, Water, Wind and Earth.

Presets carry their own macros

Presets carry their own macros: editorial field note from the same evening, on a level-45 Elyos Cleric.

Not established here

Not established here: the Global names and values of the Earth robe passive and the Elemental Strengthening stigma, the size of each elemental Attack and Boost bonus, which element contributes more damage in a typical rotation, and whether every default key binding matches the field note.