Source-qualified reference · October 10, 2026
Sorcerer: mana, elements and presets
Which Sorcerer skills cost mana and which refill it, why the class is a fire-and-water caster, how the elemental stats work, and why a preset switch can break a mouse-button macro.

Current evidence check
October 10 evidence check: mana costs, cooldowns and the two 100 MP refills (Flame Arrow, Blaze) were read from Global client-database skill records, and Frost skills deal Water damage there.
Evidence and version
Evidence and version: skill costs, cooldowns and mana refills below come from Global client-database skill records retrieved October 10, 2026. The stat definitions come from a community stats glossary.
Mana is the Sorcerer's second limit
Mana is the Sorcerer's second limit: a melee or healing class mostly waits on cooldowns, but the Sorcerer's strongest skills also cost MP.
Two skills refill mana
Two skills refill mana: Flame Arrow is a basic skill with no cost that deals Fire damage and restores 100 MP.
Cooldown reduction has a mana price
Cooldown reduction has a mana price: more cooldown reduction means more casts per minute, and on a class that pays MP per cast, that means emptying the mana bar faster.
Keep mana above half
Keep mana above half: a regional record for a Sorcerer passive (Earth robe, machine-translated) describes higher maximum MP and MP recovery, plus a critical-hit bonus only while MP is above 50%.
The Sorcerer uses two elements
The Sorcerer uses two elements: Flame Arrow, Blaze and Hellfire deal Fire damage, while Frost, Frost Burst and the other ice skills deal Water damage.
How the elemental stats work
How the elemental stats work: the stats glossary lists the same three stats for each of Fire, Water, Wind and Earth.
Presets carry their own macros
Presets carry their own macros: editorial field note from the same evening, on a level-45 Elyos Cleric.
Not established here
Not established here: the Global names and values of the Earth robe passive and the Elemental Strengthening stigma, the size of each elemental Attack and Boost bonus, which element contributes more damage in a typical rotation, and whether every default key binding matches the field note.