Hits a target already affected by a qualifying control condition and can knock it down.
Hits a target already affected by a qualifying control condition and can knock it down. The source repeats Knocked Down for both qualifying conditions, leaving their distinction unresolved. It lists a 100% knockdown chance against NPCs.
Attack an area centered on the target, dealing damage and pulling enemies in front of the caster.
Attack an area centered on the target, dealing damage and pulling enemies in front of the caster. Applies temporary Restraint and damages the stagger gauge.
A target-centered attack deals ordinary and mental damage and can Stun.
A target-centered attack deals ordinary and mental damage and can Stun. The regional reference lists a 100% Stun chance against NPCs. Defense increases according to how many enemies are hit. Mental damage is not defined by this translation.
Damage the target and pull it in front of the caster, with a chance to apply Restraint.
Damage the target and pull it in front of the caster, with a chance to apply Restraint. The listed NPC restraint chance is 100%. Also damages the stagger gauge.
After a successful block, damage enemies around the selected target and apply Weakened, reducing their Defense.
After a successful block, damage enemies around the selected target and apply Weakened, reducing their Defense. The attack also damages the stagger gauge.
Damages the target and temporarily lowers its Defense.
Damages the target and temporarily lowers its Defense. Deals more damage if the target has an Impact-type condition, and also damages its stagger gauge.
Damage enemies in an area centered on the target, with a chance to Stun.
Damage enemies in an area centered on the target, with a chance to Stun. The reference gives a 100% Stun chance against NPCs. Also damages the stagger gauge.
Being attacked builds Pain Blocking stacks. At ten stacks, consume them and gain increased damage resistance. The translation calls the resulting effect both Endurance and Patience; these may be two names for the same effect.
When a party member is hit, the caster shares some of that member's damage.
When a party member is hit, the caster shares some of that member's damage. The amount shared increases by 10% in the Abyss, battlefield, and arena; the translation does not clarify whether this means percentage points or a relative increase.
Briefly improves damage reduction against blocked frontal attacks and guarantees a shield block during the guard action.
Briefly improves damage reduction against blocked frontal attacks and guarantees a shield block during the guard action. A successful block restores MP and the resource translated as mobility, which may mean Stamina rather than movement speed.
Damages the target, generates threat, and temporarily applies Shrinking.
Damages the target, generates threat, and temporarily applies Shrinking. Player targets can additionally be provoked. Shrinking reduces the statistics translated as hit, Attack, and PvE/PvP damage difficulty. The final stagger-gauge reduction clause is ambiguous, so the exact affected damage statistics cannot be established from this translation.
Damages enemies around the caster and temporarily grants Executor.
Damages enemies around the caster and temporarily grants Executor. Executor increases the hit statistic and damage amplification. The text also mentions stagger-gauge damage, but does not clearly separate that from the buff's modifiers.
After Emergency Evasion, rush to the target and deal damage with a chance to Stun.
After Emergency Evasion, rush to the target and deal damage with a chance to Stun. The listed Stun chance against NPCs is 100%. Also damages the stagger gauge.
Rush to the target and damage it, with a chance to knock it down.
Rush to the target and damage it, with a chance to knock it down. Landing the attack grants the caster a barrier and temporarily applies Judgment to the target. The listed knockdown chance against NPCs is 100%. Also damages the stagger gauge. Judgment's separate effect is not defined here.
Removes the caster's listed control conditions: Breathe, Knockdown, aerial binding, Grab, Freeze, and Fear.
Removes the caster's listed control conditions: Breathe, Knockdown, aerial binding, Grab, Freeze, and Fear. Grants Strong, which gives status immunity. Cooldown-reduction effects do not apply. Breathe is an unresolved translated control name.
Damages a target affected by either of the two listed qualifying conditions and adds threat.
Damages a target affected by either of the two listed qualifying conditions and adds threat. Both conditions are translated as Knocked Down, so their intended distinction is unresolved.
Improves status resistance. Attacks involving shock, freezing, or fear also raise damage resistance and status resistance. Another clause grants 10% status resistance for five seconds when hit under breathlessness, Knockdown, aerial restraint, ice, or Fear, up to ten stacks. The overlapping translated condition names make the precise trigger grouping uncertain.