Aktiv Im Kampf ausgelöste Aktionen; Bedingungen in der Referenz prüfen.
Passiv Dauerhafte oder bedingte Effekte; Auslöser beachten.
Stigma Zusätzliche Klassenfähigkeiten für deinen Build, keine zweite Klasse.
Spiritmaster
35 / 315 Einträge
SpiritmasterStigma
Attack fear
BuffSchadenFlächeKontrolleSchutzDebuff
Vollständige Grundwirkung · Englisch
A target-centered attack deals ordinary and mental damage and can cause Fear.
A target-centered attack deals ordinary and mental damage and can cause Fear. Landing it raises the caster's Attack; Defense increases with the number of targets hit. The listed Fear chance against NPCs is 100%. Mental damage is not defined in this translation.
The opening attack deals water damage and restores MP.
The opening attack deals water damage and restores MP. Its chained Vacuum Explosion deals wind damage and restores MP, followed by Earthquake, which deals earth damage and also restores MP.
Deal damage around the selected target and apply Corrosion, which adds periodic damage and increases damage dealt by the spirit.
Deal damage around the selected target and apply Corrosion, which adds periodic damage and increases damage dealt by the spirit. The joint attack varies by spirit: Fire deals area damage and Knockdown; Water deals single-target damage and Slow; Earth deals single-target damage and Seal; Wind and Ancient each deal area damage and Knockdown. Also damages the stagger gauge.
Deal target-centered damage and apply a temporary Curse that deals periodic damage and reduces the affected enemy's damage to the Spiritmaster.
Deal target-centered damage and apply a temporary Curse that deals periodic damage and reduces the affected enemy's damage to the Spiritmaster. A joint spirit attack follows: Fire and Ancient deal area damage; Water deals single-target damage; Earth deals single-target damage and lowers status resistance; Wind deals area damage plus damage over time. Also damages the stagger gauge.
Damage the target together with a spirit. Fire, Wind, and Ancient variants deal area damage; Water and Earth variants deal single-target damage. Also damages the stagger gauge.
Temporarily raises a summoned spirit's damage resistance and makes it share damage received by the Spiritmaster.
Temporarily raises a summoned spirit's damage resistance and makes it share damage received by the Spiritmaster. Selects the summoned spirit with higher HP, or the nearer spirit if HP is tied. Damage sharing works only while that spirit is within 25 metres. The translation alternates between Stand and avatar for this command.
Damages enemies around the target, reduces their maximum mobility, and applies periodic damage.
Damages enemies around the target, reduces their maximum mobility, and applies periodic damage. Player targets also have maximum HP reduced. The attack mentions stagger-gauge damage. Maximum mobility and the linkage of the final HP/gauge clause are not clearly translated.
Raises the caster's Critical Hit. A Critical Hit can cause damage over time, but the translated phrase does not clearly establish whether the trigger is landing or receiving that critical hit.
Summoning spirits builds elemental effects toward a four-element state.
Summoning spirits builds elemental effects toward a four-element state. Elemental Fusion is usable only with that state, damages its target, and immediately consumes the elemental effects. The translation does not clearly state how many effects each summon provides. Its final clause concerning receiving no further elemental effects or damage after reaching four elements is unresolved and must not be read as confirmed damage immunity; stagger-gauge damage is also mentioned.
Damage enemies around the selected target and remove their strengthening effects.
Damage enemies around the selected target and remove their strengthening effects. Inflict extra damage based on how many buffs were removed. Also damages the stagger gauge.
Attacks can reduce the cooldown of spirit-summoning skills.
Attacks can reduce the cooldown of spirit-summoning skills. A summoned spirit whose HP falls below an unspecified threshold receives HP restoration. The phrase maximum HP will be restored does not establish whether this is a full heal or a percentage-based heal.
Improves status resistance. When hit under breathlessness, Knockdown, aerial restraint, freezing, or Fear, gain another 10% status resistance for five seconds, stacking up to ten times. HP below 10% triggers immediate healing. Breathlessness is an unresolved translated condition name, and the healing amount is not stated.
Removes the caster's listed controls and grants Strong for status immunity.
Removes the caster's listed controls and grants Strong for status immunity. The list repeats Knockdown, followed by aerial restraint, Grab, Freeze, and Fear, so one intended condition name is uncertain. Cooldown-reduction effects do not apply.
Temporarily becomes available after a spirit-summoning skill.
Temporarily becomes available after a spirit-summoning skill. Deals target-centered damage, applies Slow to reduce enemy movement speed, restores mental power, and damages the stagger gauge.
Summons an Ancient spirit that uses a damaging skill against its target and gains four-element effects whenever it uses skills.
Summons an Ancient spirit that uses a damaging skill against its target and gains four-element effects whenever it uses skills. It then fights with normal attacks and uses its skill again after seven normal attacks. Selecting its summon icon dismisses it. Higher skill ranks increase its Attack, Defense, hit statistic, and Critical Hit. The description also mentions stagger-gauge damage, without clearly separating it from the rank-scaling sentence.
Summons an Earth spirit whose skill deals earth damage and generates threat.
Summons an Earth spirit whose skill deals earth damage and generates threat. Against a player, it can additionally apply Provocation. It continues with normal attacks, generating threat with each hit. Using the skill again dismisses it. Higher ranks improve the spirit's Attack and Defense. The description also mentions stagger-gauge damage without a clear scaling relationship.
Summons a Fire spirit that rushes to the target and uses a fire-damage skill, then continues with normal attacks.
Summons a Fire spirit that rushes to the target and uses a fire-damage skill, then continues with normal attacks. Selecting its summon icon dismisses it. Higher ranks raise the spirit's Attack and Defense. Stagger-gauge damage is also mentioned, but its relation to rank scaling is unclear.
Summons a Water spirit that uses a water-damage skill and then attacks normally.
Summons a Water spirit that uses a water-damage skill and then attacks normally. Each hit restores the Spiritmaster's mental power. Selecting the summon icon dismisses it. The rank-scaling sentence says Attack and Defense increase, but incorrectly names the Fire spirit; it also mentions stagger-gauge damage. That naming inconsistency remains unresolved.
Summons a Wind spirit whose skill deals wind damage around the selected target and heals the Spiritmaster.
Summons a Wind spirit whose skill deals wind damage around the selected target and heals the Spiritmaster. It then uses normal attacks; each hit has a chance to activate its skill and heal the Spiritmaster again. Selecting the summon icon dismisses it. Higher ranks increase the spirit's Attack and Defense. Stagger-gauge damage is also mentioned, without a clear scaling relationship.