Aktiv Im Kampf ausgelöste Aktionen; Bedingungen in der Referenz prüfen.
Passiv Dauerhafte oder bedingte Effekte; Auslöser beachten.
Stigma Zusätzliche Klassenfähigkeiten für deinen Build, keine zweite Klasse.
Ranger / Marksman
35 / 315 Einträge
Ranger / MarksmanAktiv
Aim arrow
Schaden
Vollständige Grundwirkung · Englisch
Damages the target, with increased damage while the caster has Precision.
Damages the target, with increased damage while the caster has Precision. The attack also damages the stagger gauge; the translation does not specify a separate Precision multiplier for gauge damage.
A target-centered attack deals ordinary and mental damage and can Stun.
A target-centered attack deals ordinary and mental damage and can Stun. The listed Stun chance against NPCs is 100%. Defense increases with the number of enemies hit. The translation does not define mental damage.
Temporarily raises PvE damage resistance, PvP damage resistance, and Critical Hit resistance, and grants Nature.
Temporarily raises PvE damage resistance, PvP damage resistance, and Critical Hit resistance, and grants Nature. Nature can restore HP based on damage received. Cooldown-increase effects do not apply.
Place an area trap near the caster. An approaching enemy triggers damage with a chance to Stun; the reference gives a 100% Stun chance against NPCs. Also damages the stagger gauge.
A target-centered attack deals damage and can Stun.
A target-centered attack deals damage and can Stun. The listed Stun chance against NPCs is 100%. Also damages the stagger gauge. This record shares its translated name with a different fire-damage skill.
A target-centered attack deals damage and can apply Red Flame, which inflicts periodic fire damage.
A target-centered attack deals damage and can apply Red Flame, which inflicts periodic fire damage. That continuing damage increases when the affected target moves. The attack also mentions stagger-gauge damage. This record shares its translated name with a different Stun skill.
Increases maximum mobility and temporarily increases movement speed when the caster is attacked.
Increases maximum mobility and temporarily increases movement speed when the caster is attacked. Maximum mobility may refer to a Stamina resource cap; the translation does not define it.
Improves status resistance, with further resistance when attacked under shock, freezing, or fear effects.
Improves status resistance, with further resistance when attacked under shock, freezing, or fear effects. The additional resistance decays by 10% each second. Falling below an unspecified HP threshold immediately restores HP. The source gives neither the threshold nor the recovery amount.
Centers a damaging attack on a target with Slow or Restraint and also damages enemy stagger gauges.
Centers a damaging attack on a target with Slow or Restraint and also damages enemy stagger gauges. The translation lists both conditions without establishing whether one or both must be present.
A Critical Hit triggers target-centered damage, restores MP, and applies Bleeding.
A Critical Hit triggers target-centered damage, restores MP, and applies Bleeding. Bleeding deals damage every second and lowers incoming healing. Only one healing-reduction effect from Sharp Arrow, Debilitating Blow, or Spark Fork applies. The attack also damages the stagger gauge.
Removes the caster's listed control conditions and grants Strong for status immunity.
Removes the caster's listed control conditions and grants Strong for status immunity. The list repeats Knockdown, then names aerial restraint, Grab, Freeze, and Fear, leaving one intended condition name unresolved. Cooldown-reduction effects do not apply.
Damages the target and applies a temporary condition translated as insomnia, while also mentioning stagger-gauge damage.
Damages the target and applies a temporary condition translated as insomnia, while also mentioning stagger-gauge damage. The contradictory Sleep Arrow name and insomnia wording do not reliably establish the exact control effect.
Temporarily summons a supporting sphere beside the caster.
Temporarily summons a supporting sphere beside the caster. Its shots can deal damage and absorb life force, with a 0.5-second firing cooldown. The reference gives no trigger chance or absorption amount.
Move behind the target, deal damage, and knock it back.
Move behind the target, deal damage, and knock it back. The source repeats the movement-behind clause but does not establish a second separate movement.
Damage the target, move in the chosen input direction, and temporarily gain Precision.
Damage the target, move in the chosen input direction, and temporarily gain Precision. Precision increases Critical Hit. The source also mentions stagger-gauge damage without clearly separating it from Precision's effect.