Aktiv Im Kampf ausgelöste Aktionen; Bedingungen in der Referenz prüfen.
Passiv Dauerhafte oder bedingte Effekte; Auslöser beachten.
Stigma Zusätzliche Klassenfähigkeiten für deinen Build, keine zweite Klasse.
Gladiator
35 / 315 Einträge
GladiatorStigma
A powerful strike
BuffSchadenFlächeKontrolleSchutzDebuff
Vollständige Grundwirkung · Englisch
An attack centered on the selected target deals ordinary and mental damage.
An attack centered on the selected target deals ordinary and mental damage. A hit raises the caster's Attack and can knock enemies down; the regional reference gives a 100% knockdown chance against NPCs. Defense rises with the number of enemies hit. The translation does not define mental damage or exceptions to the NPC chance.
An attack around the caster damages enemies, lowers their Attack, and can knock them down.
An attack around the caster damages enemies, lowers their Attack, and can knock them down. The reference lists a 100% NPC knockdown chance and mentions stagger-gauge damage. Its final damage-reduction clause does not identify which damage is reduced.
After a successful block, strike an area centered on the target.
After a successful block, strike an area centered on the target. The attack deals damage and can restrain enemies; the listed restraint chance against NPCs is 100%. It also damages the stagger gauge.
Improves the caster's damage, Defense, and a third statistic rendered as hit points.
Improves the caster's damage, Defense, and a third statistic rendered as hit points. The regional wording does not establish whether that last statistic means HP or Accuracy.
Landing an attack grants Blood Absorption. Hits have a chance to restore HP, including a portion based on maximum HP. Below 50% HP, a portion of maximum HP can be restored immediately. The translation does not specify the recovery amounts or distinguish the two on-hit recovery components clearly.
Rush to the target and deal damage, gaining Combat Ready.
Rush to the target and deal damage, gaining Combat Ready. A fully charged attack deals area damage. Combat Ready improves damage, Critical Hit, and status-effect hit chance. The attack also damages the stagger gauge.
Deals extra damage when the target has the condition translated as shock or stunned.
Deals extra damage when the target has the condition translated as shock or stunned. The regional wording does not cleanly distinguish Impact effects from stagger.
Damages a knocked-down target and generates additional threat.
Damages a knocked-down target and generates additional threat. The description also gives a chance to trigger against an incapacitation-immune target and mentions stagger-gauge damage, but the translated relationship between that trigger and the gauge damage is unclear.
Damages the target, lowers its Attack, applies a temporary Bruise effect, and raises the caster's damage amplification.
Damages the target, lowers its Attack, applies a temporary Bruise effect, and raises the caster's damage amplification. A hit also enables Down Gouge temporarily. Bruise does not stack with the Templar Provocation skill's Shrinking effect. The attack damages the stagger gauge. The translation merges the Bruise and Down Gouge clauses, so their exact linkage is uncertain.
Briefly improves the damage reduction from blocking frontal attacks and guarantees a weapon block during the guard action.
Briefly improves the damage reduction from blocking frontal attacks and guarantees a weapon block during the guard action. A successful block restores MP and the resource translated as mobility; that wording may mean Stamina rather than movement speed.
Damages the target and can apply Seal. The NPC clause instead names Restraint and gives it a 100% chance, so the regional translation is inconsistent about the control effect. The attack also damages the stagger gauge.
Improves the statistics translated as Impact system and strong attack.
Improves the statistics translated as Impact system and strong attack. The regional text supplies no amounts and does not fully define these statistic names.
Each landed attack builds Murderous Aura. Reaching five stacks consumes them, damages enemies around the caster, and temporarily increases Critical Damage.
Grants three seconds of immunity to damage and status effects, followed by a temporary increase to damage resistance.
Grants three seconds of immunity to damage and status effects, followed by a temporary increase to damage resistance. Certain powerful attacks bypass its protection. While the invincibility non-stacking restriction applies, Perseverance, Rescue, and Enchantment Spell cannot be applied for 30 seconds.
Deals damage and knocks the target down. Against a target immune to incapacitation, the source says the action changes and mentions stagger-gauge damage, without clearly describing the replacement behavior.
Removes the caster's listed control conditions and grants Strong, which provides status immunity.
Removes the caster's listed control conditions and grants Strong, which provides status immunity. The list names Knockdown twice, followed by aerial restraint, Grab, Freeze, and Fear; the duplicated term leaves one condition's intended name unresolved.
A successful block temporarily increases PvE and PvP damage bonuses for the caster and party.
A successful block temporarily increases PvE and PvP damage bonuses for the caster and party. These bonuses do not stack with the Templar effect translated as Excitement.
Charge forward and damage enemies along the path, with a chance to restrain them.
Charge forward and damage enemies along the path, with a chance to restrain them. The NPC clause instead calls the control Knockdown and gives a 100% chance, so the effect name is inconsistent. The attack also damages the stagger gauge.
After Emergency Evasion, move toward the target and damage it, with a chance to knock it down.
After Emergency Evasion, move toward the target and damage it, with a chance to knock it down. The reference lists a 100% knockdown chance against NPCs. The attack also damages the stagger gauge.
Damages the target, reduces its Defense and recovery, and damages its stagger gauge.
Damages the target, reduces its Defense and recovery, and damages its stagger gauge. The translation does not specify which recovery statistic is reduced.
Damages the target. The remaining clause refers to absorption, vitality, and stagger-gauge damage but combines them ambiguously; it does not reliably establish what is absorbed or how much.
Raises status resistance. Receiving attacks involving shock, freezing, or fear also increases damage resistance and status resistance. A further clause gives 10% status resistance for five seconds when hit under breathlessness, Knockdown, aerial restraint, ice, or Fear, stacking up to ten times. These translated control labels overlap and may describe the same trigger more than once.