Choose an enemy within 20 m and hit up to four enemies in a 4 m area for 891 damage.
Choose an enemy within 20 m and hit up to four enemies in a 4 m area for 891 damage. Root has a 30% application chance, listed as guaranteed against NPCs. Your Defense bonus scales with enemies hit, up to 20%; a Root duration is not supplied in this base record.
Choose an enemy within 20 m and deal 939 Earth damage to as many as four enemies in a 4 m area.
Choose an enemy within 20 m and deal 939 Earth damage to as many as four enemies in a 4 m area. Root lasts ten seconds with a 75% application chance; NPC application is listed as guaranteed. Stagger-gauge damage: 15.
A landed attack heals you and party members within 40 m for 384–461 HP.
A landed attack heals you and party members within 40 m for 384–461 HP. The healing trigger has a five-second cooldown; it is a passive proc rather than a separate healing button.
Aim within 20 m; up to four enemies in a 4 m area take 138 Earth damage.
Aim within 20 m; up to four enemies in a 4 m area take 138 Earth damage. Their PvE/PvP Damage Tolerance falls by 5%/2.5%, with 173 damage ticking each second for ten seconds. Stagger-gauge damage: 10.
Requires an enemy affected by Chain of Torment within 20 m.
Requires an enemy affected by Chain of Torment within 20 m. Deal 325 Earth damage to up to four enemies in a 4 m area around that target. Stagger-gauge damage: 7.
Basis-Abklingzeit
3s
MP
Nicht angegeben
Nur mit passendem Upgrade: Ressourcen · Debuff · Kontrolle
For ten seconds, you and party members within 40 m gain 20% PvE Damage Tolerance and 10% PvP Damage Tolerance.
For ten seconds, you and party members within 40 m gain 20% PvE Damage Tolerance and 10% PvP Damage Tolerance. Cooldown-increase effects do not affect this skill.
Recover 192–211 HP for yourself and one ally: the lowest-health party member within 40 m.
Recover 192–211 HP for yourself and one ally: the lowest-health party member within 40 m. This is smart-target healing, not a heal applied to every party member.
Place a stationary summon near yourself for five seconds.
Place a stationary summon near yourself for five seconds. It periodically attacks your selected enemy within 20 m for 394 Earth damage. It does not follow you or provide a base party buff.
Basis-Abklingzeit
30s
MP
Nicht angegeben
Nur mit passendem Upgrade: Debuff · Fläche · Kontrolle
Carry the Benevolence effect for twenty seconds. While it lasts, you and party members within 40 m recover 90–100 HP every two seconds. The effect is placed on you, but the healing benefits both you and the party.
Give yourself and nearby party members 10.5% PvE Damage Boost and Damage Tolerance, plus 5.25% for the corresponding PvP bonuses.
Give yourself and nearby party members 10.5% PvE Damage Boost and Damage Tolerance, plus 5.25% for the corresponding PvP bonuses. Its Damage Boost does not combine with the Chanter's Undefeated Mantra: the higher skill-level effect wins, and equal levels favor Undefeated Mantra.
Create a summon that follows you and attacks your chosen enemy for up to 300 seconds.
Create a summon that follows you and attacks your chosen enemy for up to 300 seconds. It deals 472 damage to an enemy within 20 m, with two seconds between its attacks. Unlike Divine Aura, this summon moves with you.
For three seconds, protect yourself against damage and status effects, except certain powerful attacks.
For three seconds, protect yourself against damage and status effects, except certain powerful attacks. Cooldown-increase effects do not affect this skill. When invincibility stacking is blocked, Tenaciousness, Salvation, Barrier Spell and Unstoppable cannot be applied for thirty seconds.
Aim within 20 m; up to four enemies in a 4 m area take 59 Wind damage.
Aim within 20 m; up to four enemies in a 4 m area take 59 Wind damage. Their PvE/PvP Damage Boost falls by 5%/2.5%, with 74 damage ticking each second for ten seconds. Stagger-gauge damage: 10.
Clear your own Stun, Knockdown, Airborne, Grab, Frost and Fear, then gain five seconds of Tenacity, which provides status-effect immunity.
Clear your own Stun, Knockdown, Airborne, Grab, Frost and Fear, then gain five seconds of Tenacity, which provides status-effect immunity. Cooldown-reduction effects do not shorten this skill's cooldown.
Aim at an enemy within 20 m to strike up to four enemies in a 4 m area.
Aim at an enemy within 20 m to strike up to four enemies in a 4 m area. Up to three charge levels produce 987–2,963 Wind damage and 20–35 stagger-gauge damage.
Your maximum HP increases by 6%. The inspected record lists a maximum-MP increase of 7 without a percent sign; that unit is not inferred or silently corrected here.
Gain 17% Status Effect Resist. Stun, Knockdown, Airborne, Frost or Fear can activate five seconds of 12% PvE and 6% PvP Damage Tolerance, with a sixty-second cooldown. Being hit under those conditions also adds a five-second 10% resistance stack, up to ten stacks, with a one-second proc cooldown.
Aim at an enemy within 20 m; up to four enemies in a 4 m area take 1,100 Earth damage.
Aim at an enemy within 20 m; up to four enemies in a 4 m area take 1,100 Earth damage. Over twenty seconds, the effect deals 2,862 damage each second and reduces incoming healing and HP-potion recovery by 60%.